Thursday, March 4, 2010

Project 2



In project two i used four different channels: Fl Slayer, FPC, SimSynth and Boobass.I used Fl slayer to make up my guitar parts, i used the chopp tool to get a good rythm and then kept the pattern but changed some of the pitches. For two of the three guitar parts I transposed the first lower picht guitar part to a higher pitched and they rotate back and forth. What i did for FPC was took the section of drumbeats that would fit most with this song style and pop seemed to work best. So I took two rythms that sounded the same but had a different bass and snare rythms but still the same drum. I did this so that it sounds like one longer rythm when actually it is two that blend together. I also used FPC piano roll to create the drum break toward the 3/4 mark of the song and also the ending with the deap toms and crash symbol. The Simsynth was used to make a slightly akward, carnival, interesting sound that goes down and back up the scale. It is the opening to the song and used in measures 19-23 were it was transposedto a lowwer pitch so the song would end on a low sim to a high guitar then to a low deap feeling guitar and drum. For the Boobass i used the chop tool to make a bass line. I have one lower calm bass line and another choppier bass line that alternate with the different guitar parts.

The song starts out with the carnival type sound and when it starts the second time the 2 drum beats start alternating. Then the low pitch bass comes and alternates with the choppier bass. The carnival stops playing and heads into the guitar parts that swap from the higher to the transposed lower. After some measures of that it cuts out and goes into a drumbreak. After the drum break the Carnival and drumbeats start up and stop again to one of the guitar parts then to a low dark guitar riff and ends with six tom hits and a crash symbol.

3 comments:

  1. Great Job Seth!!! I really like your guitar and your pitches

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  2. Seth, I like the very beginning a lot. I like how you have the Sim Synth in the beginning go up and down in pitches, but after the beginning of the FPC I think it should have stopped a little sooner.I really like the guitar parts you have in here, it sounds really nice. The two rhythms really do enhance your song. Even how you used a different bass and snare rythms helps the song have that pop sound. (I agree with you on the pop song style, you were right; it really makes the song flow that way.) The drum beats you used in the piano roll sounded cool and I like how you end the song with the deep toms and a crash symbol. Good job!

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  3. Overall good job Seth. Keep these comments in mind for your next projects: Once you introduce an instrument of a riff (in this case, it's the sim synth line that goes up and down in pitches) you should keep it going. To remove it's presence from the mix is startling to your listeners. It's like changing the station in the middle of watching a show. I would rather hear that instrument continue with a different pattern, or a variation of the pattern you presented or fade to the back of the mix.

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